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THE ENTRY POINT. NOT THE FULL ARCHIVE.

WORK IN PROGRESS !

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ARCHETYPES

GAMES

MADE AS STORIES

XR

MADE AS WORLDS

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X.R.

We see XR as an extension of spatial storytelling.
 

In XR, space itself becomes part of the narrative. The environment responds, not just visually, but emotionally. We design it for human and how they move, look, and exist within a space.

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GAMES

We See games as authored worlds.

Not as products to be consumed, but as spaces meant to be entered, explored, and lived in over time. Every system, scene, and interaction is shaped from a clear creative point of view

Two Mediums,
One Intent

Different forms, the same way of thinking built around point of view, presence, and long-form craft,

with games and XR serving as two ways of exploring the same ideas.

Frequently asked questions

FAQ

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What you see here is a fragment.

IN PROGRESS

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